local dienddriver_skill = fk.CreateSkill{
    name = "#dienddriver_skill",
    attached_equip = "dienddriver",
}

dienddriver_skill:addEffect(fk.NonTrigger, {
    can_trigger = function(self, event, target, player, data)
        return true
    end,
    on_use = function(self, event, target, player, data)
		return true
    end,
})


return dienddriver_skill 